Game controls

The control of the game is done by means of the mouse. This can be done by dragging a stone, to doubleclick on a stone or clicking the rightmousebutton on a stone. If you use the rightmousebutton you get a context-menu to see and on this page are some examples with explanations.

Introduction - material and players

Okey is a popular Turkish game of the Rummy family, which is played with a range of 106 stones.
The stones have been numbered of 1 to 13 and in 4 different colours.
There are 8 stones of each number: 2 red, 2 zwarte, 2 green and 2 blue.
Moreover there are 2 special stones without numbers but with a smiling face. In this game these are called 'blind jokers'.
The backs of the stones are white, so that all stones which lie on the table are for all players the same.
Okey is almost always played by four players, although a game for two or three people is possible.
The whole game is played counterclockwise.
During the game each player has a hand of 14 stones.
The aim is, by drawing stones and by passing it on to the next player, to be the first who forms a hand which exists entirely of stones numbered from ranges of equal, and rising of successive stones of same the colour.

Game

Number of stones

The player whom starts receive 15 stones and the others will receive 14 each.
The remaining stones are left in the middle at the table where the players can take a stone when it's their turn.

Comparing a Stone

If it is chosen in the room-settings to make ik possible to show the 'Compare Stone', the player whith the same stone as the opening stone can show it to the other players.
The other players will then lose 1 point.
This action can be done as long as the player had not a pick stone from the deck or from the previous player.

Play With Color

If it is chosen in the room-settings to play 'With Color', and the opening stone is red or black, then the game is played for double points.
This rule does not apply however when you 'compare a stone' (see previous point), all the other players will lose only 1 point in such case.

Beginning of the game

The player whom starts must pass 1 stone to the next player without taking one of the stack in the middle.
Hereafter each player can alternatively take a stone of the stack or take the stone passed on by the previous player. After taking a stone, the player must pass on a stone from it's own deck.
This goes on in rotation counterclockwise until a player forms a winning hand and it exposes it to the other players. A winning hand exists from 14 stones which are formed entirely in sets and/or ranges.

Sets and ranges

A set exists from 3 or 4 stones of the same number and several colours, (for example a black 7 and 2 red 7's forms no valid set.)
Ranges are 3 or more successive stones of same the colour.
1 Can be used as lowest stone, under 2, or as highest stone, above 13 (making it number 14), but not both in one and the same range.
This way green 1 + 2 + 3 or green 12 + 13 + 1 are valid ranges, but green 13 + 1 + 2 would not be valid.

If you have a winning hand, then you can end the game by showing all 14 of your stones to the remaining players.
This can become done by clicking the rightmousebutton on the stone you want to 'throw away' and choose the option 'win with this stone'.

Taking stones of the deck

The stones are always drawn of the upper part of the next available pile.
When there are no more stones left the game is ended and nobody loses any points.

Joker

The 2 stones with same the colour as the opening stone but with a value 1 higher are the real jokers.
When the opening stone for example is a blue 3, the stones with blue 4 are the jokers, and when for example the opening stone is a red 13, the stones with the red 1 are the jokers.
These stones can be used to represent any stone you want to complete a range or set.

False jokers

The stones without numbers are used to replace the position of the real jokers (from the previous point).
When for example the opening stone is red 4, red 5 is the joker and the false joker is only usable as a red 5.

Score

Each player starts with the game with the number of points that it is chosen at creating the game and loses points each time another player wins a game as follows:

If the game finishes without a winner (because were there no stones concerning, and draw the player who to the turn is not can win), then are there no score.
The game goes further to the score of at least 1 player 0 or less reaches.
The points which you keep then are added up at your general score.

Some examples of winning combinations

Example 1 winning okey combination
In above example green 9, 10 and 11 are used to create a valid range.
Sets can exist from 3 or 4 stones but can not contain 2 stones with the same colour. The black 6 is the stone which is thrown away as last.


Example 2 winning okey combination
In this example red 5 the opening stone is, thus the red 6 is the real joker and the blind joker can only be used as red 6.
The real joker has been used here as a black 9.
The blind joker can be only placed at the set of sixes.


Example 3 winning okey combination
In this example the black 1 is used as 14 and as a result a range is composed of 12 + 13 + 14.
Green 10 in the example is a real joker and here it is used as red 4 to make the range complete.